- 01 Introduction
- 02 The Maxwell Render Reality
- 03 Using Maxwell Render
- 04 Cameras
- 05 Lighting with Emitters
- 06 Setting up environment lighting
- 07 Setting up the render output
- 08 The core rendering application
- 09 Maxwell Materials
- 10 The Network System
- 11 Maxwell Studio
- 12 Miscellaneous
- 13 Material Examples
- 14 Progressive Rendering Workflow
- 15 Command line commands
- 16 Scripting References
- Documentation
- Plug-ins
- Other





First of all, thank you for the video leonardo! However, I'm missing a few small things. I noticed that after the title, it says (beg) - which I assume it means 'beginner'. So if this tutorial is for a beginner, shouldn't there be some sort of audio or even text which explains what are you doing and why. What is the point, etc, etc. I'd rather have a shorter video with some explanation then a long video with no audio, no text. Especially if it's for beginners. (By the way, yes, I do see that you paint using various colors in PS to touch up the rendered image.)
Things I think would be helpful to know - for example - do you output alpha maps in order not to accidentally paint over objects. If so how do you go about that, etc, etc.
Great image, btw!
Oopss.. soory. I realized there is audio (music) but I had to download the video. Playing it the browser did not provide audio.
pentool,
Thanks for your comments. I never intended this video to be a tutorial (it was made as a Speed-Painting / post-work video). The "Next Limit Team" contacted me later and asked me if it was okay to post it here... That is why the video doesn't explain much what I'm doing.
"do you output alpha maps in order not to accidentally paint over objects?"
In this particular case, I used an Alpha map while painting the sky (the alpha map came straight from maxwell). I painted the sky in a new layer and using a custom brush that resembled clouds. After that, I made another layer and set it to "Multiply", from there, I started painting using different tones of brown and yellow.
regards,
Leonardo